A downloadable game for Windows, macOS, and Linux

Dominus Galaxia is a 4X space strategy game with a focus on amplifying strategic decisions and minimising non-strategic busywork.

This is a fully featured, unredacted version of the game, playable from start to finish. 


Please consider backing us on KickStarter


Dominus Galaxia features:

  • Turn based gameplay and turn based tactical combat.
  • Combat can be auto-resolved at any point, and supports >2 sides.
  • Ten different races, with two currently playable.
  • An infinite tech tree with multiple fields that can be researched concurrently.
  • Efficient, slider-based colony management. No build queues to fuss over.
  • In-depth ship design.
  • Many optional features (eg. can play with or without star-lanes).
  • Hot-seat multiplayer.
  • Diplomacy, espionage, invasions, and planetary bombardment.
  • And much, much, more!


This build will be updated until the campaign is finished and we send out all beta keys.

OSX and Linux builds are now available!

Note to Linux users: AMD GPU users should run the game with dg_vulkan.sh. In addition to to the Linux version, the Windows build has been reported to work very well with Proton (but read this if you have any trouble).

If you have questions, suggestions, or just want to hang out for awhile, hop on over to our Discord server!

StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 4.7 out of 5 stars
(22 total ratings)
AuthorStarChart Interactive
GenreStrategy
Made withUnity
Tags4X, hotseat, Kickstarter, Moddable, Space, Tactical, Turn-Based Combat, Turn-based Strategy, Unity
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse
MultiplayerLocal multiplayer
Player count1 - 2
LinksKickstarter

Download

Download
dominus-galaxia-osx.zip 617 MB
Version 0.7.2.20a Nov 04, 2023
Download
dg-linux-AMD-GPU-USERS-CHECK-README.zip 626 MB
Version 0.7.2.20a Nov 04, 2023
Download
dominus-galaxia-windows.zip 641 MB
Version 0.7.2.20a Nov 04, 2023

Install instructions

Unzip and run Dominus Galaxia.exe

Development log

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Comments

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(+1)

Just want to say again this is awesome!

Do you mind if I drop a little feature request here?

I've been wondering this for a while but I figured things were still developing so maybe the "SitRep" was not really baing paid attention to but I noticed the last update added to it so I though I'd ask that new research completion and new research perks be added to the SitRep as I like to use it to understand what is happening exactly when I load a saved game and I go heavy on research! :)

But either way, thank you very much for such a great game, especially in such a competitive market you've created something that stands out in distinct ways from the pack which is nice :)

(1 edit)

Bug report:

Version: BETA v0.7.2.18

After an earthquake the population of the Planet was not correct on the main Galaxy view (the Colonies list was, however, correct). The Galaxy view display for the planet showed the old total (it was full, in case that makes a difference, in this case 68/68) instead of the 37/68 that should have showed... I presume it was updated before the news but not again afterwards but the Colonies list is updated when it is shown? So it showed the correct total. (Might be worth checking other news events that change things that might be shown on the main Galaxy view but loaded when that is first updated). I should not that the next turn it was correctly shown.

Okay, I'm  sorry but I can't play this game any more, there seems to be no way that I am not going to get completely stabbed in the back by the Remnent ... the Remnent at this point have more ships that both of my neighbours have so far - and much more lethal... I am constantly fighting off incursions by one who had a mature trade deal with me and wants a research deal - which I'm not giving him since my research is way better than theirs - and acts more like a terrorist organisation than an ally and the other who went all aggressive having had an almost mature trade deal, having exchanged maps and having had no battles at all with him... yes, fine, he's an aggressive AI but then why all the other stuff he was willing to do?

I'm trying to build a trade empire but I can't when I have to build the Galaxies large fleet and scare my neighbours just so I can clear out Remnent forces that are currently greater than everyone else combined just in my part of the galaxy and there is no way to stop them being generated at all that I can see anywhere in the configs... the few pirates at the start... fine, annoying but fine... but having to fight through the alleged "Remnent" when they own a quarter of the galaxy... they're hardly Remnent.

So I'm through... so much time that I scraped together to play a game that I tried to mod as hard as possible to get rid of them but I am not in this to play exclusive beat the crap out of people games... why bother with trade, spying and diplomacy if your game does not make them even the slightest bit effective? The costs of a fleet already massively undercut the diplomacy costs but the Remnent make a "low" military game impossible - having said that I spend five times the amount on military than NATO wants their members to spend and I was in a competely non-combat, they can just roll over me, situation... slightly disproportionate, no???

This game is just a very, very slow tactical combat game... well done with that aspect but the rest just don't make any sense.

I run this game on windows 10

The problem remains. It is possible to continue the game but not start a new one. Perhaps the program does something to the registry? Or perhaps if you remove the continue game?

It should be. It's a bug I've never heard of before. Are you able to come onto the Discord (bottom right hand corner button from the main menu) so we can troubleshoot?

(+1)

I solved this by deleting the registry data. I suppose it must have been the fact that I first ran the game from the Downloads folder and then moved the game to another folder. Im sorry I didnt think of the fact that you wanted to see the error for yourself. But now you know that this kind of problem exists. As for now I want to play your game. Thanks.

Weird. The game should be agnostic to install directory (I run it from about four different locations myself) so I'm guessing it was something else, but glad to hear you were able to fix the problem.

Yes. I know how it is . I program games  myself. There will always be something,,,,

Is there only possibly to play this game once? When I try to start a new game, no colony star or ship is placed on the starfield. The game seems very nice but I was killed by Pirates at the very beginning. And now I cant start a new game. Thanks... 

(1 edit) (-1)

Shouldn't be happening. Maybe you made some change to data files (or added a mod that is misbehaving) that has broken things. Or maybe there's just some corruption of the game files. I recommend redownloading. 

I first started the game in Downloaded Folder, Then Moved the game to another folder (as it is only to unzip and not install) Maybe something happened there. Ill try to redownload as you say. Thanks.

Great! If you still run into problems, please let me know something about your system (eg. OS, CPU, GPU, Memory)

I kinda didnt get it, the tutorial didnt teach me how to build starports or how to progress in general, so there is no game for me in your game

Definitely something that needs improvement.

Awesome Game very re-playable, However you will discover the KS edition is unwinnable.

You are a legend

Hi. Send me your contact e-mail

I'm reachable at jgraw@starchart-interactive.com

(+1)

Fire arcs sounds like a definite thing. Turrets, broadside guns, spinal weapons - all have pros and cons.

(+1)

I 100% would have backed this if I learned about it in time.  Your writeup on kickstarter about design philosophy had me sold on its own AND moo1 is one of my favorite games.

(1 edit) (+1)

This is my first Kickstarter and this is the game I've been waiting for.  Always prefered MoO over MoO2 so if you think the same, back this game!

(+1)

I backed this game. :)

(-4)

Why is the game being updated like three times over the past ~48 hours?  Is this going to be the normal update cadence or will the updates be tested before being rolled out?

(-8)

Also the devs are from Canada and don't need funding from non-Canadian sources; go ask your govt for funding instead.

https://www.destructoid.com/canadian-government-funding-indie-games-development-143640.phtml

(6 edits) (+3)

The cadence is not typical and updates are being tested (plus I spent a lot of time creating automated testing tools).

During the crowdfunding period I'm specifically focusing on areas that are least likely to cause regressions or introduce bugs. The high speed of updates is a combination of putting in a lot of time and listening to player feedback in real-time. Many changes are things that have been requested on the Discord server.

Now... regarding funding I find your comment to be flippant, demeaning, and overly reductionistic. But, I'm also as close to a free speech absolutist as you can get. I'll push back, but I won't ever ban or censor you for stating a contrary opinion.

(+1)

hashtag NotAllLeafs lol. I like your attitude.

Looks promising!

(-8)

I find your lack of faith disturbing.  I can meme too ya know.

Canadian devs should ask the Canadian govt/people for funding instead of ebegging on Kickstarter or other USA-focused websites.  You don't tell people that KickStarter charges them an extra fee for currency conversion when they 'pledge' to non-USA developers.

Usually I'm all for supporting devs, however when a developer is too bullheaded to seek out free govt money from their own govt specifically designed to fund indie projects like this, then I dunno what to tell ya.  Literally just put in a French language option in addition to English and you can get funding.  Throw in a few maple leafs and other Canadian references like what that South Park game did.

Ubisoft and all the other major publishing bastards get this govt money so why shouldn't you?  :P

(-4)

Source: https://www.gamasutra.com/php-bin/news_index.php?story=24751

(7 edits) (+2)

1. A good suggestion covered in poopy doodoo is still covered in poopy doodoo.  I might suggest considering your delivery method as currently it appears to be your butt.

2. A Kickstarter campaign is wonderful even if there are other funds.  I would not know about this game without Kickstarter.

3. The dev didn't use a meme in his reply.

I can't play the game because when i run it. it say " This app can't run on your pc find a version for your pc " can you hlep me with this, i running window 8 32bit

Dominus Galaxia requires 64-bit Windows.

(1 edit)

question: in the future you will make a 32 version? (i don't speak english)

Unlikely to, sorry.

(1 edit)

doesn't matter, thanks for creating a very good game. (Sorry if my english is bad, and sorry for a late reply).

(+2)

Are there any plans for a Linux version ?

It's currently in testing, but there are issues with AMD GPUs (or at least the open source AMD drivers).

So if you head on over to Discord, there's a build posted in the Linux channel.

I've also been told by a number of people that DG works perfectly in Proton, although it seems there's a bug with Steam where you need to either reconfigure the target executable after adding a non-steam game, or remove all white space from the path.

Linux version is up. But the caveat is that there are issues with AMD GPUs that render the game unplayable in that configuration. I want to build an AMD/Linux box after the KS period to fix this.

AMD GPU users can now run dg_vulkan.sh as a workaround to play the game.

(+1)

Great game so far!

Hopefully KS will allow more room to continue to improve.  I am definitely already a backer!

Is there a forum I can post thoughts / feedback from the beta? Or an email address? 

(3 edits)

Thanks. I appreciate it! For all the good impressions we're making we need all the help we can get with the KS!

There's a steam group but Discord is probably the best place to ask questions and give feedback. There's a link on the KS page as well as in the main menu. Actually, let me add a link to the itch page...

(+3)

excellent game !!! amazing visual,fun and easy to assimilate mechanics;congratulations for the project my friend success !!

(1 edit) (-2)

Greetings,

I would like to offer you publishing this interesting game on Steam. If you are interested we can have a chat on Steam or send me an e-mail on my e-mail address: moustafa.elwasif@gmail.com. I will make a contract based on what we both agree on.

Thank you,

Best Regards

Moustafa ELwasif - SilverDam™

(1 edit) (+2)

Honestly, I am really suprised how fun this game is. With all the MOO clones popping out, you have made something special here!I honestly feel this is the fan's game, from a fan for the fans, and the passion and love for the genre shows through the design. /// would like some antialising though :P

(1 edit) (+1)

Thanks, Filip!

Yeah, it's my hope that I can support this game for the long haul. If possible, I'd like for this to be a "long seller" that I'm supporting and improving over the course of, say, the next decade.

I don't think DG is a masterpiece yet. But I think it has all the foundational elements to become one. Of course, I'm also hopelessly biased ;)

Anything you can do to help spread news of the KickStarter will help that dream become reality though! It's still early days, but right now it looks like it could either way.

Oh, and there should be some post AA on the higher quality presets.